Monday, June 28, 2010

The Lost Cave Released!



The Lost Cave Story
The Albian Temple has always been a mystical place, somehow special beyond others, especially to Norns and Ettins. Perhaps it is no wonder that in the eruption following the Lone Shee's departure from Albia, the Temple was saved. Encased in molten lava, the Temple and its surrounds remained untouched as it was flung into space in the explosion. The lava quickly quickly cooled, forming a protective bubble around the Temple. As the Temple travelled through space, the inhabitants began to evolve, forming entirely new species, distinct from those of Albia. Evidence that some other strange race visited the Temple exist in the form of the symbiotic Caveweed and Cavefish, which are totally unlike anything from Albia. Currently, the Lost Cave (as it has come to be called), is in orbit around a sun in some distant part of the universe.

On one of his regular excursions through the Warp, the Lone Shee came across the Lost Cave... and marvelled at the ability of life to exist in almost any circumstance.

History
The room originally began as a project by artist Bifrost, back in 2004. I (Liam) volunteered to code it, as Bifrost was struggling, and coded several objects before Bifrost and I moved onto other things in our lives and in the community. Several attempts were made to restart the project, but it wasn't until I started working on Creatures 2 to Docking Station with Moe that I began to seriously think about finishing it.

With Moe's help, I pulled together what was existing and between us we added several new things to give the room a little more life, and am now proud to present The Lost Cave to the community.

Credits
The Lost Cave and several of the objects were created by Bifrost. Moe worked to create new images for the remaining objects needed, and shared the code-load. Moe made the fantastic c1-style music and added further sound effects and enhancements. A big thank you to our testers pirate-rob and TreeSprite for ensuring everything worked OK, and for pointing out remaining bugs.

Concept and background: Bifrost
Object graphics: Bifrost & Moe
Coding: Liam & Moe
Descriptions: Moe & Liam
Packaging: Liam

Download the Lost Cave here!

Sunday, June 13, 2010

Apple Norns Released!

Hi all!

I've got an exciting announcement to make... after many years languishing on Moe's harddrive, we dusted off a norn breed hitherto unreleased to the CC! With help from Grendel Man, geneticist extraordinaire, we have a fantastic new breed for you to play with.



Pulled from Moe's archives, these Apple Norns, originally meant to be released with the Canopy, are finally seeing the light of day. You can trace the Apple Norns' ancestry back to the Treehugger norns, though these Norns are very social and love to eat fruit. Their fur is waxy and smooth, making them prefer moist environments. They are at one with nature, and will chase clouds or any kind of weather when homesick. They have a strong immune system; boasting a resistance to ATP Decoupler and Cyanide, which is found in trace amounts inside of apple seeds. They tend to be great navigators and bear eggs with considerable ease.

They occupy Norn Slot Y.

Credits:
Liam - Forced takeover of the project!!!
Moe - Images
Edash - Concept
GrendelMan - Genetics
Vampess - CFE Genome

You can download the Apple Norns by clicking on the banner above, or clicking here!

And by popular request, some pictures of the Apple Norns ingame: