Friday, November 2, 2012

Desert Ettin compared

This is an overview of the significant genes which distinguish the Desert Ettin from the Civet Norn. Another abstract of the ettin genome can be found at Alien's Creatures.

*The Desert Ettin does not have a fight or flight organ, or the genes associated with the fight or flight organ in norns, adrenalin does not increase their fear or anger. (Errata: Originally I had this as the Gonad organ.  Thank you, Grendel Man!)

*Anger and loneliness have no meaning to the Desert Ettin.  It decays instantaneously in their systems.

*The Desert Ettin's Central Nervous System is generally more sensitive to fluctuations in its drives. (Except hunger for starch).

*Genes associated with mating switch on at adult, not youth, as in norns.

*The Desert Ettin is born with more baby fat (glycogen, muscle tissue, adipose tissue), a higher concentration of antibody 1 and ettin nitrate, but without antibodies 3 - 7.

*The Desert Ettin does not have genes breaking down antigens 3 - 7 into antibodies and their side effects.  The Desert Ettin is only susceptible to antigens 0 - 2.

*The ettins possess neuroemitters making them crowded and fearful and giving them a shot of adrenalin in the presence of norns and grendels. Ettins have a more fearful response to grendels than norns do, but are even more scared of norns than they are of grendels!

Half life:

*Ettins have a higher half life of adipose tissue.
*The half life of arousal potential is almost doubled from Civets, up to 78 from 47.
**The half life of arousal potential in the Civets equates to 5.2 seconds, and the new value in the ettins is over 2.1 minutes.
*The unused chemicals 14, 44, 49, 50, 185 and 186 have had their half-lives set to 0.
*Alcohol's half-life is increased to 79 from 68.
**2.1 minutes instead of 28.1 seconds.
*The half lives of antigens 3- 7 and their corresponding antibodies have been set to 0.
*Coldness decays faster in ettins' bodies, in 8.6 seconds.
*The half-life of loneliness and anger has been set to 0, down from 64 and 65 respectively for the Civets.
*The half life of sex drive for the Ettins is almost doubled, up to 73 from 46.
**1.1 minutes, up from 5.2 seconds.

Reactions
*Ettins are slightly more efficient at extracting amino acid and glucose from protein and starch.
*Ettins are slightly less efficient at converting glucose into glycogen.
*Fever toxin breaks down to cause stress and hotness.
*Antioxidant + CO and ATP Decoupler + Medicine One and ATP Decoupler + ATP and prostaglandin breakdown reactions are mutable, duplicable, and delete-able.
*After the youth life stage, stress reacts with the life chemical to deplete stress and shorten the lifespan.

Stimuli
*Ettins get more bored when they are disappointed.
*Ettins get crowded, not angry, when they are hit.
*Ettins do not get wounded when the hand slaps them, and suffer less fear and pain.
*Hitting others increases crowdedness (it decreases crowdedness for norns) and also increases fear.   Does nothing with anger.
*When they hit a wall, their reaction is to look at the wall, rather than retreat from the wall, as in norns.
*They do not recognise opposite sex tickles as creating arousal potential and reducing loneliness and crowdedness.
*They do not have the 'swearing lets off steam' gene.
*Doors and lifts give stimuli from babyhood.
*Getting a machine obliterates boredom and comfort and slightly reduces crowdedness.
*Being at home reduces fear and pain, as well as removing 'comfort' and making them slightly bored.
*Being hit has significantly less wounded attached to it.

Instincts:

*The Desert Ettin instinctively runs from norns when frightened.

*They know how to use lifts and dispensers from an earlier life stage.

*They run from grendels when crowded.

*They approach ettin home when scared.

*They instinctively get gadget when bored.

*They instinctively approach ettin home when tired.

*They instinctively drop gadgets when tired.

**These two probably work together.

*They instinctively both approach and run from grendels when afraid.

*They instinctively approach norns when crowded.

*They do not approach norn when lonely, or express themselves to norns when angry, or hit grendels when angry.

*They do not push lifts, machinery, buttons, toys or tools when bored.

Please find the full gene compare here.

If there are any errors or omissions, please let me know in the comments!

Thursday, November 1, 2012

Jungle Grendel compared

Moe has allowed me to join the Creatures Development blog, and I'll be walking you through some gene compares of the major species and breeds in Creatures 3 and Docking Station.

This is an overview of the significant genes which distinguish the Jungle Grendel from the Civet Norn.  Another abstract of the grendel genome can be found at Alien's Creatures.

Receptors:
Several receptors for diseases are not present in the grendel genome - giving grendels no consequences for carrying some of the antigen-laden bacteria.  Typhoid Fig!

Neuroemitters:
Grendels experience an adrenalin rush whenever they see a norn, but experience no fear or crowded sensations.

Halflife:
Half life of adipose tissue is infinite.
Half life of chemical 14, 44, 49, 50, 61, 62, 63, is 0, not infinite.
The half life of arousal potential is almost doubled from Civets, up to 78 from 47. The half life of arousal potential in the Civets equates to 5.2 seconds, and the new value in the grendels is over 2.1 minutes.
Cyanide, belladonna, and geddonase's half-life is 81.
Glycotoxin and fever toxin's half-life is 0 - they decay instantly.
Sleep toxin's half life is 74.
Histamines A and B have a half-life of 72.
Alcohol's half-life is increased to 79 from 68, lasting 2.1 minutes instead of 28.1 seconds.
ATP Decoupler's half life is 73, slightly longer than for norns.


Stimuli:
Disappointment makes a grendel angry.
When a creature slaps them, they respond with a slap, and a higher concentration of anger to fear and pain.
When the hand slaps them, they respond with a slap, and are not wounded, instead suffering anger, fear, pain and punishment.
Hitting gives them the idea that they should hit again, reducing their crowdedness more efficiently than the civet.
If you pat them, they will respond by approaching you, but a tickle will not reduce their anger.
Creatures patting them does not reduce their loneliness or fear.
Detritus contains half as much glycotoxin.
Alcohol isn't as effective at reducing boredom, but is almost twice as alcoholic.
Travelling stimuli (using doors, lifts, buttons) switch on at babyhood.
The Jungle Grendel is the only creature which has the "Hit critter" stimulus, which reduces boredom a little and anger a little more.
The Jungle Grendel is also the only creature which has the "Hit machine" stimulus, which reduces boredom.
The Jungle Grendel has a stimulus for "involuntary action 6", which in C1 was called "Languish", but in C3 is called "Falter" - it gives the grendel an intense hunger for carbohydrates.

Instincts:
Does not recieve reinforcement when they eat seed for hunger for starch, fruit for hunger for protein and food for hunger for fat.
Instead of expressing letting off anger, they prefer to simply hit norn.
They use doors and lifts at an earlier age, but use vendors at a later age.
Does not have instinct to run from grendel when in fear, approach norn when lonely, retreat from norn when crowded, hit grendel when angry, use elevator, machinery, toys, tools, and button when bored, and does not use portals when crowded, in pain, or bored.
Instinct to hit ettin when crowded.
Instincts to hit norns when crowded or in fear.
Instinct to approach norn when lonely.
Instincts to hit gadget and machinery when bored.
Instinct to approach grendel home when sleepy.
Instinct to get creature egg when bored.

Please find the full gene compare here.

If there are any errors or omissions, please let me know in the comments!  See you next time!

Thursday, April 14, 2011

Saturday, April 9, 2011

Old Skool! Part 2: Norns, and Grendel!

Let’s peer into the past and take a look at some of my EARLIEST work!!! :D This ought to be properly embarrassing! ;)

Some of my first norn model attempts:

And this one:

I sucked! :D But look at where I am now? Practice practice practice!

Here’s a look at breeds over the years that never were, almost were, and some that have been! Below are Toxic Grendels, Mernorns, Apple Norns, Survivor Norns, and even Otter Norns!

Next post will be about abandoned projects of old!

Beneath the Canopy, and Other Old Stuff.

I’ve decided to give you all a little tidbit of my development history, hoping it inspires.

It feels like just yesterday I joined the creatures community.  Creatures Caves was the first forum--the first website--I ever joined.  The year was 2003, and though I had been playing Creatures since the age of 8, I had yet to step into the community. I had fiddled with 3D art for many years through a program called Bryce, and when I felt sufficiently good enough, I was ready to show my artwork and see if I could get it made into something!

That’s when I met Edash.  I started up a website on Geocities, god rest it’s soul, and uploaded some pictures.  I still have them laying around someplace, but most of it was lost when Geocities went down.  Suffice it to say, my artwork was quite bad, but for whatever reason, Edash was intrigued and wanted my help bringing his creations to life, as much as I wanted his help bringing mine. We struck an unofficial agreement: I would make his metaroom, if he helped me make my world (which I never got around to).  Edash sent me a picture of what he wanted his room to look like:

With Bryce and Paint Shop Pro, I stuck together some pieces and tried to create the room. Unfortunately, the file is lost, but once again, it was pretty bad…

Nevertheless edash was pleased, and I went to work trying to make a better room (he always rode me about my “perfectionism”, but I don’t know what he was talking about!)

My second attempt, finished towards the end of 2003 (with some minor updates due to file integrity corrosion), almost became the canopy! Indeed, had it not been for my discovery of 3D Studio Max, it would have been released, but it’s not really that bad! [Click For a Larger Image v]

After that, I started learning 3Ds Max, and towards the beginning of 2004, I had finished the canopy as you know it today. Smile

If you guys want more, I’ve got some pretty interesting stuff I can dig up. I know I’ll do at least one more post about my Norn, but if there’s anything you want to know about, ask.

Friday, December 24, 2010

The Den source files

The Den was a room by Sentinal, many years ago. It was meant to be a series of rooms to go with the Raccoon norns, and while only the male Raccoon norns were completed, a number of things were made for the Den.

You can download the Den source here.

Well-worth a look!

Aquatilis Caverna Source (Rooms 1 & 2)

As promised, here is the source files for Aquatilis Caverna rooms 1 and 2.

Download the source here.

I'll make a post sometime soon talking about some of the plans we had for the rooms.